Guild Alliances
by Xxav on September 16, 2011, 5:51 pm, under EverQuest 2
I am receiving a lot of mail about the guild alliances that are on the Crushbone progression. The FAQ does not say that guild alliances are not allowed. It simply says guild alliances weren’t supported because at that time I was populating guild lists automatically using EQ2Players. I am still undecided as to whether or not alliances should be in the rankings. Please post your comments/suggestions here.
September 19th, 2011 on 3:55 pm
All that typing for something so simple.
It’s called GUILD progress. CRA isn’t a guild.
September 19th, 2011 on 3:59 pm
Then lets rename it Raidprogress.com and truely represent the progression on the servers.
September 20th, 2011 on 11:52 am
Being a guild leader of a top 10 raid guild on CB, and in competition with two of the Brigades, I figured I would chime in on this. Over the past few years I have always thought CRA had somewhat of a unfair advantage over Raid guilds due to the fact they have a large pool of possible recruits that are not availible to Raiding Guilds simply becasue they want to remain guilded with freinds, family, or whatever. When a raid GUILD is looking to recruit a player they need to appeal to that player enough to make them want to leave their current guild in most cases. With CRA this factor is completely eliminated giving them a leg up in the recruiting department. If CRA did not exist thier players would either not raid, or be forced to leave thier little guild for a Raid GUILD. I’d guess this would be about 50/50. So about half thier current force would be in RAID GUILDS.
Some would say they ruin the server by engulfing a large percentage of the raiding players. As stated above I tend to agree with this to some extent but I also see the flip side of the coin. They bring alot of players into raiding, that otherwise may not have, simply because of thier flexibility. Some of those players then decide that they want more and then move on to Raiding Guilds. So they help the server just as much, if not more, as they hurt it.
All that being said, and to address the true topic of this thread, I say let each Brigade have thier own progression. They killed the mobs legit and deserve thier spot. As others have mentioned it allows for more competition which I believe is healthy for the game. Think about it this way; would you rather be 5th in progression on a server of 7 Raid GUILDS, or 8th on a server of 20 Raid FORCES. To me its more of an accomplishment to be ahead of that many more raid forces. One kill can now jump you two places in progression where as in the past it took much more. Of course this only comes into play if your not last on the list. Just my opinion.
September 20th, 2011 on 12:10 pm
If we are truly going to get into semantics, this site doesn’t really track GUILD progress. If it did it would show things like guild level, number of members, status etc., not just raid progression (things which SOE already tracks on their site). It would list every single guild on the server and how they stand against other guilds under different criteria. What it is truly tracking is raid progression. Any raid force that clears mobs with a unique dedicated team of players, which each CRA brigade certainly qualifies as.
September 20th, 2011 on 3:20 pm
I apologize in advance for this digression from the “real” topic of this thread but there has been so much derailment that I feel compelled to speak up on this topic.
A lot of people have given their opinion on why the CRA has it easier, better, and all around less hassle with obtaining qualified players. I’d like to offer a very different opinion.
Personally, when the words “raid alliance” hit my mind they bring many negative memories and impressions to the forefront and didn’t make CRA one of my first “choices” to run to for raiding.
I’ve been in raid guilds where they tried out raid alliances and in all other instances other than the CRA I personally found it to be the final nail in the raid guild’s coffin. Between competition to have “their” members included each raid over the other guild’s members or stealing of each other’s members between the two guilds it just never worked well.
What I’ve found in CRA is something completely different. It is working and it is working well! Obviously it is, or the brigades wouldn’t be hitting the progression list in the first place.
They have strict rules about recruiting. They didn’t come looking for me and didn’t give any of the reasons mentioned in the other posts for why raiding with them would be better. I went through the application process for the CRA and again for my specific brigade. I’m spending a month on trial, then another month as a recruit and currently my option to raid is as a filler once a week to a dedicated raid force. Once my application was posted, within a day someone (I’m not naming names here) from outside the CRA put a post on my application asking if I was looking for a raid guild. Not one other brigade leader or member within CRA approached me to join their brigade other than the brigade I applied for. That’s respectful and classy, imo.
As a former officer in a struggling raid guild, I see the raid leaders in my brigade struggling with the same type of issues we struggled with: to recruit qualified players, to keep them/gear them/train them, to have them sign up for raids in advance, to have them show up to raid on time and with appropriate gear, spells, and other miscellaneous items, and to provide a looting system that all can be content with.
So the “official” guilds say but they don’t struggle like we do. Oh NO, You are right!!! They aren’t struggling to put “a” guild together in the sense of equipping a guild hall or building good relations or build/train/equip a raid force. Oh no, they sure don’t have those hassles within ONE GUILD. They have them in MULTIPLE GUILDS and MULTIPLE BRIGADES.
So when the “official” guilds are crying about how hard they have it because they can’t compete … think again. Each side of the coin has it’s pros and cons.
Now, can we please focus on the real intent of this thread? What is/was/will be the intent of the website guildprogress.com? Is it to reflect only “guild” raiding progression or is it to reflect accurate and complete raiding progression across the board?
I think it’s time for the admin to step in.
September 20th, 2011 on 11:41 pm
I agree, it’s time for a decision from the Admin of this site.
September 23rd, 2011 on 7:15 pm
Our guild runs two full raid forces and it would be nice to display the second raid force as a separate progression. Kind of the reverse of this topic in that you’re dividing an existing guild into two but related since it is not a distinct entity to be found on eq2players…
I like the idea if it supports something like this.
September 25th, 2011 on 10:08 pm
The only reason anyone wants any raid force removed from this progression list is to see themselves ranked a few spots higher. The whole “GUILD” argument is shot to hell when you consider that this site does not measure all facets of a guild, like status, level, number of members and so on. The fact is this site measures who killed what, period. Sorry if you can’t handle that someone killed something before you did.
September 26th, 2011 on 6:56 pm
I know this is all over bar the shouting, however, I wanted to add this.
I am curious to know how many folks actually read the original post by the administrator, I think a section of that sums it up relatively well.
“The FAQ does not say that guild alliances are not allowed. It simply says guild alliances weren’t supported because at that time I was populating guild lists automatically using EQ2Players.”
It DOES NOT say that that Guild allowances are not allowed.
October 11th, 2011 on 12:55 pm
“It’s called GUILD progress.”
QFE
Why should several guilds be allowed to “brag” about a kill when no more than 3-12 players of said guilds have participated in the kill?
Kill it alone, or dont come here pretending.
October 13th, 2011 on 9:32 am
I think most of us (at least I do) use this site as a reference to see how “My Raidforce” is doing compared to “Your Raidforce” in regards to Raidmob Kill Progress.
The CRA Brigades all seem to be organized Raidforces, so should be included. Why not let them track their kills, and monitor their progress in relation to other raidforces?
October 18th, 2011 on 5:56 pm
Everquest 2 is a game, its a place for people to have fun, enjoy themselves, and getting into raids and dedicating time, efforts, and friendly competition is never a negative thing. CRA gives people a chance to have guilds that will support being relaxed, laid back, and having fun inbetween raids. I, personally, enjoy sitting around BSing with friends in guild and then being able to work hard in raids with CRA.
CRA’s only unfair advantage is the hard work that all these people put into it, it’s got a lot of great people putting a lot of effort to make it fun and great for everyone. Removing the alliances would be unfair in many aspects, and to top it off if people do not want to see how alliances are doing and compare themselves only to raids guilds they must only look at those, the alliances are pretty obvious who they are.
So come on, lets just have fun and not get into semantics and try and spoil some friendly competition, if you think an alliance has the upper hand then it can only be a positive challenge to try and best that, so lets just have fun guys! Cheers!
October 22nd, 2011 on 3:58 pm
I have to agree with Valesai’s on Sept 19th about changing the site to raid progress or maybe eve starting a new website for raid progress, but to be honest I dont see why people are having such a fit about a game.
November 8th, 2011 on 2:21 pm
I currently run with CRA and think that the progression as a briagade should be allowed to be in the rankings. Weather your raid force all carry the same guild tag or not these CRA Brigades are made up the same way a guild would be. 24 people on a dedicated schedule with a focus on taking down new content.
If not for a system like CRA I dont feel I would be raiding in EQ2. The given flexability is very nice as RL does tend to come up and if I need to bow out I dont have the worry of hold my guild back on progression.