Archive for August, 2009
Rankings Update Frequency
by Xxav on August 26, 2009, 10:22 pm, under World of Warcraft
In an effort to keep the rankings as up to date as possible, we made some changes that will allow us to recalculate the rankings/scoring more frequently.
- The rankings for Ulduar/Coliseum will now be refreshed every 2 hours.
- Wrath of the Lich King rankings will be refreshed every morning at 4am est.
- The Burning Crusade will no longer be crawled or have it’s rankings updated.
We’re continuing to look at ways to make the rankings quicker to update and hope to have more improvements in the near future.
Server List Sorted By Progression
by Xxav on August 14, 2009, 7:44 pm, under Site Updates
A visitor suggested that we show servers sorted by progression so I went ahead and added an option for that on the server list page. Servers on this page are sorted by their best guild’s progress in the default era. We could expand this a bit more if people are interested in seeing more it more in depth. For example, we could show exactly where each server is in progression. Let me know if you want to see more.
Thanks to the anonymous person who suggested this
Avatars United Application Released
by Xxav on August 12, 2009, 11:23 am, under EverQuest, EverQuest 2, Site Updates, World of Warcraft
I’m proud to finally announce the release of an Avatars United application that will allow you to add guild progress information to your Avatars United profile. What is Avatars United? It is basically Facebook for gamers:
Avatars United (AU) is a community for your virtual avatars. Register your avatar, upload your profile picture, write your biography and share some of your exploits in virtual worlds through pictures, videos and blogs.
You can learn more about their site and goals through this link. It is a really cool site and I encourage everyone to check it out!
If you do find yourself signing up and creating a profile, don’t forget to install the guildprogress.com application. It is available in WoW, EQ, and EQ2 flavors. You can find them in the applications directory. Using data from guildprogress.com, you can show off your guild’s recent PvE accomplishments on your profile page and provide a more in depth look on the application page. You may also configure the application to automatically post to your activity feed when your guild defeats new bosses or completes new achievements or also when your guild moves up in rank. This is just an initial release and I hope to do a lot more with it in the near future. You can check out my avatar’s WoW guildprogress.com application by clicking here.
I hope you all enjoy it and feel free to unite with me after you sign up!
Crawler Error Corrected
by Xxav on August 6, 2009, 10:02 am, under WoW Crawler
If you had trouble receiving credit for a kill or achievement since 3.2 was released please queue your guild again. I just realized Blizzard went back and changed the name of all the old achievements to be the same format as the new Crusader ones (ie. Heroic: Shattered became Shattered (25 player) ). The new rules have been loaded in to the crawler and we should be good to go.
UPDATE: 10 player Coliseum bugs have been corrected. Please re-queue if you’re missing them!
3.2 Goes Live
by Xxav on August 4, 2009, 1:33 pm, under World of Warcraft
Patch 3.2 unexpectedly went live today and added a new raid dungeon ( or four depending on how you look at it ).
You can view the patch notes here: http://www.worldofwarcraft.com/patchnotes/.
Construction of the Crusaders’ Coliseum is complete. New raid normal and Heroic modes for the Crusaders’ Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
I am in the process of adding the content to the site and should have it done soon. However, until the WoW Armory patches to include the new achievements, no updates will be tracked. Once things settle down we can see how scoring should be done for the new dungeon. Any input on that will be appreciated!