Slight Rankings Tweak
by Xxav on July 7, 2009, 4:05 am, under Site Updates
I made a slight change to the way the rankings are done so you may notice some slight shuffling. The method in which kill dates were being prioritized had a minor flaw to it which was giving slightly less points than intended on kills that less of the population had completed.
I am also pondering changes that might place more emphasis on progress rather than quantity and dates. Unlike other guild progress sites, we do not simply rank based on who is further into the content. Completion dates and and minor achievements also factor into our scoring.
Would you like to see more emphasis placed on who is further in progression? Or keep it how it is with dates and minor achievements playing a role in determining the rankings? An extreme example would be: Should a guild who was formed yesterday and has completed all the content be ranked higher than a guild who has achieved world firsts on every kill yet has failed to defeat the last boss? Hmmm….
July 7th, 2009 on 8:00 am
Might work if guilds didn’t lie about the dates they actually killed the Mob..
July 7th, 2009 on 10:08 am
I think it’s fine the way it is. Of course, minor tweaks to the weighting may be needed, but the system itself works perfectly in my opinion.
If people really care about comparing new boss to hard mode of old boss, then they can do manual comparisons.
I don’t think anyone could expect you to implement custom weighting per person. It seems like it’d be easy to implement, but it wouldn’t be feasible performance-wise as rankings would have to be recalculated per person who logs in and enters their own custom weights.
July 7th, 2009 on 9:25 pm
I will leave it how it is for the time being. I may add additional weights to bosses similar to that of achievements.
July 8th, 2009 on 11:56 am
Aurther, the dates are recovered from the achivment system on the Armory. Guilds cant lie about the dates.
July 8th, 2009 on 4:21 pm
I believe he is speaking in regards to the EQ/EQ2 portions of the site which rely on user submitted data.
July 8th, 2009 on 6:19 pm
*red face*
July 21st, 2009 on 1:03 pm
If this is about progression..as the site is named…shouldn’t guilds who are progressing each week with new bosses downed or achievements be given more of a boost than lets say a guild who downs a boss first?
For instance, there is a guild on my sderver who has not downed Freya or Mimiron in the past month, yet there are numoous guilds who have downed one, if not 2, of those bosses and are still behind them. This is all because they downed FL the first on the server, so they have an immense amount of points for that, and mediocre points elsewhere.
With that being said, according to the title of your website, shouldn’t more points be awarded to GUILDs PROGRESSing each week rather than ones who may have downed an early boss first and have been at a stand still?
July 25th, 2009 on 11:55 am
I agree with this completely. Rating should be based on the number of bosses down (with hardmodes being ranked higher ofc). The actual dates and minor achievements should really only be there to deal with tie-breaks.
It can be very frustrating to have Yogg-Saron down for example and find other guilds ahead of you just because they happened to be logged on the day Ulduar was released and thus down Flame Leviathan first.
Even if my guild had every server first up to Yogg-Saron id still expect us to be ranked behind someone who had done all of them and a hard-mode, even if they did it 3 months after release.
August 2nd, 2009 on 3:15 pm
Things seem a bit out of whack when you give 250 points for FL with two towers, yet only 200 for downing Yogg.
Really? The first boss? That can be pug’d is worth more than killing Yogg? I don’t get it.