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	<title>Comments on: New Achievement Scoring Explained!</title>
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	<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/</link>
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		<title>By: Ebs2002</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-286</link>
		<dc:creator>Ebs2002</dc:creator>
		<pubDate>Mon, 13 Jul 2009 12:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-286</guid>
		<description>Can&#039;t say I&#039;m a huge fan of achievements now giving 0 points.  One of the reasons our guild was even going for these so-called &quot;fun&quot; achievements was because they were reflected on this kind of website for minimal additional effort.

Sure, they may just be &quot;fun&quot; to some, but they do require effort and time (which is obviously so if some guilds don&#039;t want to be bothered to gather up 100 dwarves in the Siege or work on timing Disarmed properly, or controlling their DPS for 9 Lives).

Sure, some are impossible to do for a progression-focused guild (shutout, unbroken), but others only require a little bit of time and effort, and should be rewarded.  Probably more than the 0 through 5pts that it&#039;s currently worth.

After all, everyone has their own definition of what&#039;s making progress.  For some people, getting Disarmed is a huge deal.  You don&#039;t get extra loot, but that&#039;s not the only way to judge -- consider that some of these achievements ARE needed for Glory of the Ulduar Raider</description>
		<content:encoded><![CDATA[<p>Can&#8217;t say I&#8217;m a huge fan of achievements now giving 0 points.  One of the reasons our guild was even going for these so-called &#8220;fun&#8221; achievements was because they were reflected on this kind of website for minimal additional effort.</p>
<p>Sure, they may just be &#8220;fun&#8221; to some, but they do require effort and time (which is obviously so if some guilds don&#8217;t want to be bothered to gather up 100 dwarves in the Siege or work on timing Disarmed properly, or controlling their DPS for 9 Lives).</p>
<p>Sure, some are impossible to do for a progression-focused guild (shutout, unbroken), but others only require a little bit of time and effort, and should be rewarded.  Probably more than the 0 through 5pts that it&#8217;s currently worth.</p>
<p>After all, everyone has their own definition of what&#8217;s making progress.  For some people, getting Disarmed is a huge deal.  You don&#8217;t get extra loot, but that&#8217;s not the only way to judge &#8212; consider that some of these achievements ARE needed for Glory of the Ulduar Raider</p>
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		<title>By: Xxav</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-218</link>
		<dc:creator>Xxav</dc:creator>
		<pubDate>Thu, 09 Jul 2009 06:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-218</guid>
		<description>Alright. I made a pretty radical change to the achievement scoring based on what was suggested here. Let&#039;s see how it unfolds once the calculations are ran.</description>
		<content:encoded><![CDATA[<p>Alright. I made a pretty radical change to the achievement scoring based on what was suggested here. Let&#8217;s see how it unfolds once the calculations are ran.</p>
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		<title>By: Wasserjunge</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-217</link>
		<dc:creator>Wasserjunge</dc:creator>
		<pubDate>Thu, 09 Jul 2009 04:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-217</guid>
		<description>Siege:
Orbital Bombardment(+20)
Orbital Devastation(+20)
Nuked from Orbit(+30)
Orbit-uary(+30)
Heartbreaker (+125)

Antechamber:
I Choose You, Runemaster Molgeim (+50)
I Choose You, Steelbreaker (+75)


Keepers:
Knock on Wood (+40)
Knock, Knock on Wood (+50)
Knock, Knock, Knock on Wood (+60)
Firefighter (+150)
Lose Your Illusion (+100)
I could Say That This Cache Was Rare (+100)

Descent:
I Love the Smell of Saronite in the Morning (+125)
One Light in the Darkness (+40)
Two Lights in the Darkness (+50)
Three Lights in the Darkness (+60)

Planetarium:
Observed (+200)

What I have done here is divide hardmodes into three different levels of difficulty.  Hodir, Thorim, and FL+4 are the easiest three hardmodes.  The next level of hardmodes would be XT, IC, and Vezax.  The hardest level of hardmodes would be Mimi, Freya and Yogg.  Finally, the last one should be worth a significant amount higher than all others as the final fight.  If you add up the achieves, this gives +100, +125 and +150 based on the difficulty of the hardmode.  I understand that you will likely have to tweak how that is handled to make your regression system work, but, I figured I would at least provide you some input on values of achieves.

Try something like this.</description>
		<content:encoded><![CDATA[<p>Siege:<br />
Orbital Bombardment(+20)<br />
Orbital Devastation(+20)<br />
Nuked from Orbit(+30)<br />
Orbit-uary(+30)<br />
Heartbreaker (+125)</p>
<p>Antechamber:<br />
I Choose You, Runemaster Molgeim (+50)<br />
I Choose You, Steelbreaker (+75)</p>
<p>Keepers:<br />
Knock on Wood (+40)<br />
Knock, Knock on Wood (+50)<br />
Knock, Knock, Knock on Wood (+60)<br />
Firefighter (+150)<br />
Lose Your Illusion (+100)<br />
I could Say That This Cache Was Rare (+100)</p>
<p>Descent:<br />
I Love the Smell of Saronite in the Morning (+125)<br />
One Light in the Darkness (+40)<br />
Two Lights in the Darkness (+50)<br />
Three Lights in the Darkness (+60)</p>
<p>Planetarium:<br />
Observed (+200)</p>
<p>What I have done here is divide hardmodes into three different levels of difficulty.  Hodir, Thorim, and FL+4 are the easiest three hardmodes.  The next level of hardmodes would be XT, IC, and Vezax.  The hardest level of hardmodes would be Mimi, Freya and Yogg.  Finally, the last one should be worth a significant amount higher than all others as the final fight.  If you add up the achieves, this gives +100, +125 and +150 based on the difficulty of the hardmode.  I understand that you will likely have to tweak how that is handled to make your regression system work, but, I figured I would at least provide you some input on values of achieves.</p>
<p>Try something like this.</p>
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		<title>By: Xxav</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-216</link>
		<dc:creator>Xxav</dc:creator>
		<pubDate>Thu, 09 Jul 2009 04:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-216</guid>
		<description>Right. And that&#039;s what I am trying to avoid. For example, ensidia is widely regarded as one of the top raiding guilds yet it is so low on the rankings due to not having completed many of the &quot;minor&quot; achievements. It looks like I will have to re-work the weighing of the achievements.</description>
		<content:encoded><![CDATA[<p>Right. And that&#8217;s what I am trying to avoid. For example, ensidia is widely regarded as one of the top raiding guilds yet it is so low on the rankings due to not having completed many of the &#8220;minor&#8221; achievements. It looks like I will have to re-work the weighing of the achievements.</p>
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		<title>By: Wasserjunge</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-215</link>
		<dc:creator>Wasserjunge</dc:creator>
		<pubDate>Thu, 09 Jul 2009 04:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-215</guid>
		<description>Just to couple upon that, you may very well want to give 1 or 2 UNADJUSTED points (meaning the first person to get achieve gets the same as the last) for these minor achievements just as a reflection of the effort to get them being taken.  But, I would hate to see them be given so much of a point value that it begins to misrepresent the actual progress of a guild.</description>
		<content:encoded><![CDATA[<p>Just to couple upon that, you may very well want to give 1 or 2 UNADJUSTED points (meaning the first person to get achieve gets the same as the last) for these minor achievements just as a reflection of the effort to get them being taken.  But, I would hate to see them be given so much of a point value that it begins to misrepresent the actual progress of a guild.</p>
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	<item>
		<title>By: Wasserjunge</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-214</link>
		<dc:creator>Wasserjunge</dc:creator>
		<pubDate>Thu, 09 Jul 2009 04:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-214</guid>
		<description>Sorry I didn&#039;t get back to this sooner.  Basically, it would be better to look at which achievements SHOULD count.

FL+1-4 should each count as each of these are a clear logical step toward progression.
Heartbreaker should count, this is a hardmode and is an actual progression encounter.
No other achievements in siege.

IC-  All three should count, Brundir, Molegeim and Steelbreaker...all of these are steps toward progression.  Although, because you already give credit for Brundir as a IC kill, you may leave that one out.
Kolo, Auriaya should not have any.

Freya+1-3 should have achieves
Hodir cache, Thorim&#039;s true hardmode achieve only (there is one that just has to do with engaging while sif is there, that one doesn&#039;t count...gotta get the kill one)
and of course, the real landmark, Firefighter.

General Vezax hardmode one and then Yogg -1-3 (we can ignore the FoS, as it is not even considered possible atm &quot;Alone in the Darkness&quot;.

Each of these are either progression steps toward a hardmode kill or the hardmode kill themselves. 

Any other achievements are fun, but anyone that can get the kill can likely perform the achieve.  Many won&#039;t waste time until they complete the hardmodes and algalon to bullshit around for the extra minor achieves...unless they just happen to pick them up randomly.  As ranking should be done solely based on actual progression and progression dates though, all other achieves really hold no significance.</description>
		<content:encoded><![CDATA[<p>Sorry I didn&#8217;t get back to this sooner.  Basically, it would be better to look at which achievements SHOULD count.</p>
<p>FL+1-4 should each count as each of these are a clear logical step toward progression.<br />
Heartbreaker should count, this is a hardmode and is an actual progression encounter.<br />
No other achievements in siege.</p>
<p>IC-  All three should count, Brundir, Molegeim and Steelbreaker&#8230;all of these are steps toward progression.  Although, because you already give credit for Brundir as a IC kill, you may leave that one out.<br />
Kolo, Auriaya should not have any.</p>
<p>Freya+1-3 should have achieves<br />
Hodir cache, Thorim&#8217;s true hardmode achieve only (there is one that just has to do with engaging while sif is there, that one doesn&#8217;t count&#8230;gotta get the kill one)<br />
and of course, the real landmark, Firefighter.</p>
<p>General Vezax hardmode one and then Yogg -1-3 (we can ignore the FoS, as it is not even considered possible atm &#8220;Alone in the Darkness&#8221;.</p>
<p>Each of these are either progression steps toward a hardmode kill or the hardmode kill themselves. </p>
<p>Any other achievements are fun, but anyone that can get the kill can likely perform the achieve.  Many won&#8217;t waste time until they complete the hardmodes and algalon to bullshit around for the extra minor achieves&#8230;unless they just happen to pick them up randomly.  As ranking should be done solely based on actual progression and progression dates though, all other achieves really hold no significance.</p>
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		<title>By: Sarth</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-193</link>
		<dc:creator>Sarth</dc:creator>
		<pubDate>Fri, 03 Jul 2009 18:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-193</guid>
		<description>I am having problems accessing the site. When i go to type in a guild name, or go to a server, ect, i keep getting redirected, saying the page doesn&#039;t exist. Some other people I know are having the same problem.</description>
		<content:encoded><![CDATA[<p>I am having problems accessing the site. When i go to type in a guild name, or go to a server, ect, i keep getting redirected, saying the page doesn&#8217;t exist. Some other people I know are having the same problem.</p>
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	<item>
		<title>By: ES2009</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-189</link>
		<dc:creator>ES2009</dc:creator>
		<pubDate>Thu, 02 Jul 2009 07:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-189</guid>
		<description>I do agree with Ebs2002.

If easy mode bosses worth more than its hard mode achievement, they are basically encouraging guilds to kill the bosses in easy modes first before they do hard modes.

Some guilds prefer to challenge and give themselves a try on hard mode because it is something not many guilds can do. And since it is not likely attainable by casual guilds, the decay wouldn&#039;t be too much if the casual guild tend to complete it many weeks later (after some nerf)</description>
		<content:encoded><![CDATA[<p>I do agree with Ebs2002.</p>
<p>If easy mode bosses worth more than its hard mode achievement, they are basically encouraging guilds to kill the bosses in easy modes first before they do hard modes.</p>
<p>Some guilds prefer to challenge and give themselves a try on hard mode because it is something not many guilds can do. And since it is not likely attainable by casual guilds, the decay wouldn&#8217;t be too much if the casual guild tend to complete it many weeks later (after some nerf)</p>
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	<item>
		<title>By: Bhmebelcomua</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-188</link>
		<dc:creator>Bhmebelcomua</dc:creator>
		<pubDate>Wed, 01 Jul 2009 13:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-188</guid>
		<description>Мебель киев, Ящик, Спальни. ООО «Балтик Хауз». Шкаф. Представляем Вашему вниманию высококачественную корпусную и мягкую мебель, а именно спальни, обеденные столы и стулья, гостиные от ведущих производителей Литвы.</description>
		<content:encoded><![CDATA[<p>Мебель киев, Ящик, Спальни. ООО «Балтик Хауз». Шкаф. Представляем Вашему вниманию высококачественную корпусную и мягкую мебель, а именно спальни, обеденные столы и стулья, гостиные от ведущих производителей Литвы.</p>
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	<item>
		<title>By: Xxav</title>
		<link>http://blog.guildprogress.com/2009/06/24/new-achievement-scoring/comment-page-1/#comment-187</link>
		<dc:creator>Xxav</dc:creator>
		<pubDate>Tue, 30 Jun 2009 22:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guildprogress.com/?p=137#comment-187</guid>
		<description>@Venatori - Currently, whatever achievement is recorded first on the site gets the edge. It&#039;s on my list of things to make all achievements earned on same day to be worth the same.

@Wasserjunge - I can definitely make certain achievements worth nothing and just have them shown for the sake of fun. What achievements do you considered to be not worthy of ranking for progression (even if they are worth very little? ) ?</description>
		<content:encoded><![CDATA[<p>@Venatori &#8211; Currently, whatever achievement is recorded first on the site gets the edge. It&#8217;s on my list of things to make all achievements earned on same day to be worth the same.</p>
<p>@Wasserjunge &#8211; I can definitely make certain achievements worth nothing and just have them shown for the sake of fun. What achievements do you considered to be not worthy of ranking for progression (even if they are worth very little? ) ?</p>
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